HomeSample Videos!Corporate ServicesVideographyPhotographyWEDDINGSBANQUET HALLLive Broadcast VideoAbout Us/TestimonialsContact UsLinksResourcesSitemap

FOR SHAW'S PRODUCTION CREW ONLY

Archive Newer       

Thursday, December 18, 2008

How to have a beautiful wedding on a budget

Anyone have some great ideas to have a beautiful wedding without going over a budget?

11:48 pm pst


Archive Newer       


To Directors

From the Production Sound Crew

 

We, the sound crew, are the ones that you depend on to create and protect your original

sound tracks during production. This is, after all, the age of digital sound. Theaters have

multi-channel digital audio playback. Even home audio systems are often better than many

theaters. Yet today's production sound departments face more problems and greater apathy

than ever before.

 

The majority of the film crew is working for on-camera results, but the mixer's efforts

cannot be “seen” on the set. Almost no one hears what the microphone picks up. Too few

are even sure just what it is that we do, so only the most obvious bad noises are brought

up for discussion.

 

Included in our job is to monitor the sets for unnecessary, accidental, ignorant and sometimes

even malicious actions (or lack of actions) that may compromise your sound track. We are too

often frustrated by the state of conditions that now exist on most sets; many times, we are

expected to solve all sound problems alone.

 

Instead, solving these problems should always be a cooperative effort with the assistant

directors and other crafts. The majority of events that ruin sound tracks are totally

predictable and happen over and over, show after show, year after year. Let's try to identify

the audio problems that each craft or process brings to your film..

 

 

PRE-PRODUCTION

 

Good sound begins by anticipating the outcome well in advance. Communicate early and often

with your mixer in pre-production. Pay the mixer to go listen to potential problem sets

ahead of time. Let the mixer make a mock recording to see what noises can be removed in post,

just as the DP does with camera tests. Do this before the locations are locked in and before

the scouts with your key department heads. If the mixer is still on another show, then

have the mixer designate a trusted associate. In the end, it's cost-effective.

 

 

LOCATIONS DEPARTMENT

 

More can be done here to save a film's audio than in any other department! Set selection

should consider sound, but at the very least, try to weigh-in

environmental noise factors. Often, we shoot in a place that could have easily had a

substitute location. So, when you can't change locations…

 

Lock down all the noise problems before we get to the set and always consider the control

of the air conditioning. This is a must! Without A/C control, the audio background will

change from shot to shot as the air goes on and off. If it is a large building, then have

someone standing by with a walkie-talkie to turn the air back on after each shot.

 

Have control of all noise-makers in locations like bars, offices and hospitals. All

refrigerators, computers, ice makers, X-ray and other machines must be able to be turned

off. Computer hard drives and fans are particularly important to kill. Request fake prop

computers when you anticipate a problem.

 

Try to schedule filming during non-work times in locations such as bars and restaurants.

Avoid tin roofs during the rainy season. Make sure the electric department can cable the

set and still keep the windows, doors and openings closed. And please avoid creaky, old

wood floors. They are a recipe for sound disasters.

 

 

ART DEPARTMENT

 

A few tips: Confer with the sound department when adding noisy set furniture, computers

and machinery. Try to consider overhead mics before building low-covered ceilings, hanging

lamps and cross beams. Inject foam into constructed stairs and steps to get rid of hollow

footsteps over dialog. And, whenever possible, carpet the sets to deaden echo and live rooms.

Especially consider taking this step in rooms where the majority of dialog takes

place.

 

 

PRODUCTION MANAGERS

 

First and foremost, budget in a third sound person and the proper amount of audio equipment.

A third person provides invaluable support so that the other two can keep rehearsing or

shooting. Time saved on set at the moment when every department is ready to shoot are dollars

well-spent. When blocking changes necessitate adding a second moving microphone operator, it

can be done in a jiffy without stopping production to show someone else how to perform this

skilled job. Lots of other problems can be solved more quickly, from killing an errant fan

to fixing a director's headset on-the-fly. In a pinch, the third person can keep production

shooting in the event of a sudden emergency or sickness befalling a sound person.

 

 

CAMERA DEPARTMENT

 

Camera assistants: When (not if) there is camera noise, make all reasonable efforts to

contain it by using barneys, glass, blankets, tweaking, etc. Also, don't turn the slate

on and off, as timecode will then be wrong. Let the mixer know as soon as a slate shows

any problems. Finally, let the sound mixer know what frequencies are being transmitted in

case one steps on wireless mics or Comteks. Be prepared to kill the Pan tape when it causes

microphone interference.

 

Operators: Hold only the frame size to be used and no more. Communicate and work out

any problems with the boom operator before the first team is called in. Be willing to

operate in a pinch with a cover or blanket over a particularly noisy camera.

 

Directors of photography: There is almost never a good reason to light a boom operator off

of the set. An overhead mic in capable hands should be able to dodge your lights; but it is

important to give the boom operator the space above the frame, because the sound is never

as good with wireless as it is with an open boom mic. Also, don't use Xenon lights unless

the director is informed ahead of time that the whole scene will have to be looped.

Finally, when shooting practical car scenes, try to light so that windows can be closed

where possible.

 

 

 

 

SPECIAL EFFECTS DEPARTMENT

 

Make a reasonable effort to keep the offstage noise-making devices away from the set, and

baffle them whenever there is dialog in the same scene. When making rain, put the rain

machines and water truck as far away as possible. Use hog's hair to muffle raindrops on

roofs and under windows. When a fan is used to blow a curtain or plant, work it out with

the sound mixer before the noise problem crops up after the first take. When using

fireplaces, try to limit the hissing gas sound. Heaters on cold sets need to be shut

off well before rolling to eliminate the crackle and pops from shutdown.

 

WARDROBE DEPARTMENT

 

Cotton is our friend. Silk is our enemy. When requested, the wardrobe department can

help by creatively placing the wireless in the best possible position on the actor's

body. Avoid noisy fabrics, especially when the principal actors will wear the same

clothing throughout much of the film. And consider the impact on sound when choosing

chains, necklaces and other types of jewelry.

 

 

PROPS DEPARTMENT

 

Make an effort to keep noisy props as quiet as possible, especially in the following

common problem areas: With guns, always let the mixer know if you are using full, half

or quarter loads, how many shots are planned to be fired and when they will take place.

With table scenes, try to put a pad or felt underneath the tablecloth to muffle

dish-clattering noise. Use fake ice cubes in drink glasses. In kitchen scenes, put

a cloth down where possible dish noise will occur. Spray shopping bags with a water

mister to get rid of paper noise.

 

 

GRIP DEPARTMENT

 

Please, use cutters to kill boom shadows. Use all reasonable measures to reduce dolly

squeaks. Put a dance floor down if floors creak. Put talcum powder around the rubber

wheels when needed. Use blankets to deaden outside sound from open doors and windows.

Make baffle covers for the loud set machines, fans and ballasts. Fasten down all scrims

and gels that rattle in the wind. On insert cars, keep extra stands attached to speed rails

from clanging. Silicon-spray noisy, moving hinges.

 

 

ELECTRIC DEPARTMENT

 

Keep the generator as far away as is reasonably possible. Always use a minimum of three

banded lengths (150 feet) to the first box, and go back from there. Supply base camp power

where possible to avoid loud generators. Use all reasonable measures to keep lights and

ballasts from making any noise on the set, and use extension cabling to keep noise-makers

off the set. Run cables so that windows and doors can close. Put variacs on problem

dimmers. On insert cars, clip and wedge funnels to reduce the rattling sound. Keep lights

in silent (nonflicker-free) when shooting at 24 fps to get rid of the unnecessary

high-pitched whine.

 

 

CRAFT SERVICE DEPARTMENT

 

Set up far away from sets so that the coffee makers and other devices can't be heard,

especially onstage.

 

 

TRANSPORTATION DEPARTMENT

 

When possible, plan to push or pull the particularly loud vehicle out of the scene with

human power during the close-ups. Park the trucks as far away from the set as reasonably

possible and keep the individual generators off during the shot. Put base camp at least 1,000

feet from set in quiet locations, such as deserts and mountains, and 500 feet away in city

locations. Help keep insert cars quiet.  Instead of running car engines, use alternate quiet

power for picture vehicles that must run  flashing light effects during the coverage. Never

allow an open stage process car to be used without informing production that the scene will

be looped. Especially ask if the tail pipe has been rerouted to the front of the truck and

if the onboard gennie is quiet. Use only one key in the ignition to eliminate clanging keys.

Don't Armor-All the dashboard, and use Simple Green to remove it where mics need to be

planted. Keep car interior floor area free of all the noise-makers, such as the chains,

removed side mirrors, and nuts and bolts.

 

 

ACTORS

 

To mixers, a good actor is a loud actor. Whenever we get together to discuss our jobs,

we talk about how good a voice an actor has. Actors who have done a lot of stage work

tend to have learned the art of projecting their voice.

 

A few pleas: Don't refuse to wear a wireless mic when it is necessary. Don't ask a boom

operator to get out of your eye line. (Acting has been done with the boom for decades. This

is a dangerous precedent we have recently started seeing.) Warn the sound department when you

will do a much louder or quieter take than was rehearsed. Please project louder when asked; we

only ask when we really need it.

 

 

ASSISTANT DIRECTORS

 

None of these implementation plans will succeed if the ADs don't support your sound on

the film. Derogatory statements like "waiting on sound" and "just loop it" are unproductive

and sap our spirit. Some points to watch out for.

 

     If you are paying police, then use them. Have them lock down traffic when possible.

     Get quiet lockups on set. Do not allow any walking or talking. Station your P.A.s at

     key locations outside and especially under windows. "Lock it up" means that we should

     not hear any work noise from our crews. No engines, talking, etc. Have your walkie set

     up with priority override function to announce the roll across all walkie-talkie

     channels being used by all departments. Enforce silent pantomiming from the background

     extras.  Allocate a reasonable time and place for an actor to get wired.

     When there are closed rehearsals, make sure the boom operator gets to see at least

     one rehearsal before the actors leave the set.  Honor wild line and walla requests

     before releasing the actors and extras.  Honor room tone requests before breaking the

     set up and stop all talk and movement.

     In plane- or traffic-infested locations, roll as soon as the engine noise tails;

     otherwise, another plane or bus comes in and the window of opportunity is lost.

     Be sure to inform the sound department at least two days ahead of scheduled playback

     days so the proper equipment can be ordered. Have the office send a post-approved tape

     with sync. Don't expect that a CD or cassette will suffice.  Have all walkie-talkies,

     cell phones and pagers turned off during takes and final rehearsals. They can wreak havoc

     on wireless microphones.

 

 

DIRECTORS

 

Collaborate frequently with your sound mixer as you would an editor, composer, DP or writer.

The difference between good sound and bad sound on many shows is only about five minutes a

day of some added tweaking here, another mic planted, a wireless changed there, quieting

footsteps, silicone a door squeak, capturing room tone, a well-placed blanket, killing a

machine that came on during a take, powder on a dolly wheel, etc. Usually, by the time you

print a take, the problems have been solved. If not, then do another take to be safe.

 

Here are a few problem areas to watch out for:

 

Overlaps. When possible, it's always better not to have overlaps during singles unless

absolutely necessary, because you can only be in one cut or the other, and it will cause

terrible editing problems. You may decide later that you want to see both sides of the actor's

dialog, but it's easy to create an off-camera overlap later. Of course, there are times that

overlaps must happen for other reasons, and both sides must then be mic’d.

 

Using two cameras. It is perfectly acceptable to use two cameras of the same approximate

frame size at the same time. The mixer's nightmare is running one camera wide and another

tight at the same time. This means that sound will be compromised by losing "perspective."

All actors must then be wired, because the wide camera will not allow a mic to get close

enough to the tight camera size. That means that a sweet-sounding overhead mic may be

replaced by an inferior-sounding lavaliere. This can be resolved by the second camera

only filming non-speaking actors or not working at all during the wide master shot.

Then, go to two cameras for all your coverage.

 

Rehearsals. It's fine to have closed rehearsals for actors only, but give one to the

crew or at least let the boom operator see one. Otherwise, we can only guess where and

how the sound will be delivered. The words we dread the most are "let's shoot the rehearsal."

You might get lucky, but your sound will suffer and you will do extra takes as unknown

problems surface.

 

Ad-Libbing. Again, it's impossible to mic lines no one knows will happen. If you want

to keep an ad-lib, then do another take for sound if they didn't get the line the first time.

 

Air Traffic. Probably the single-most frustrating audio problem on set is being in a plane

traffic pattern. You, the actors, and the whole crew knows the sound is no good. Yet, after

a while, you have no choice but to plow through and start printing those takes. In that case,

rather than looping, it's much better to get through the scene with lots of short clean pieces

that can be cut together later.

 

Louder Actors. Sometimes we really need you to get the actors to project in order to save a

scene. In loud scenes (such as a crowded bar or stock exchange), it's best to make the

actors speak unnaturally loud. If not, then your post background sound will be thin and

your editors won't be able to add the rich background effects to create reality.

 

MOS and Q-Tracks. Always roll on all takes. It is best to record sound all of the time,

because it will make looping much easier when you have a sync reference track to work with.

Do not talk over effects shots with no dialog (such as car drive-bys), because post will have

to then add more Foley.

 

FINAL NOTES

 

The words, "We'll fix it in post," should be replaced by, "Let's fix it on the set."

Reasonable efforts should always be made to do all of these things in a reasonable amount

of time. It bothers us to sit quietly in a corner while your sound tracks are being butchered.

We care about our work.

 

Most importantly, find the time to communicate with your sound mixer. You need to know

that you are getting the best sound tracks possible. Sound and camera should complement

your film in proper proportion. The audience is watching and listening.

 

Sincerely, Your Sound Department.

BACK TO TOP


Making a Product Promo

  1. Get to know the product

A.     Figure out the “feel” or “personality” of the product

B.     Is it elegant, fast paced, formal, etc.

  1. Feature Presentation

A.     Draft out the key features

B.     Draft out the outline

C.     Draft out the script

    

  • Open/Intro – What is this video about? Why should I watch?
  • Animated Logo Sequence
  • Re-Open – What is the product? (define & describe)
  • Who is if for? (identify the audience/user)
  • What’s in it? (number, type & quality of elements in the package)
  • What does it do? (showcase examples)
  • How does it work? (interface & instructions)
  • What’s the deal?
  • Close (call to action)

       Write the script

       Shoot

       Cut it

       Design the thumbnail

Cinematic Sound Bite Questions
(For Bride and Groom)

Questions for him to answer:

Please take your time and don’t worry about mistakes. You can start over if

you need to as this will be edited to remove mistakes.

  1. Describe her to another person for the first time
  2. How and where did you meet?
  3. What was your first date like?
  4. What attracted you to her?
  5. Describe the proposal
  6. When and how did you know she was the one?
  7. What do you love most about her?
  8. What did your parents say when hearing the news?
  9. Why did you choose your Best Man?

Questions for her to answer:

Please take your time and don’t worry about mistakes. You can start over if

you need to as this will be edited to remove mistakes.

  1. Describe him to another person for the first time
  2. How did you first meet?
  3. What was your first date like?
  4. What attracted you to him?
  5. How did he propose?
  6. When and how did you know he was the one?
  7. What do you love most about him?
  8. What did your parents say when hearing the news?
  9. Why did you choose your Matron of Honor?

AUDIO EDITING:

Selective Editing

If you've edited audio before, you know it's easy to apply an effect to an entire file with a couple of clicks. But you can also select a smaller area of the waveform for processing. This opens up a whole new world of possibilities; for instance, removing plosives or breath pops from a voiceover. Applying a simple high-pass filter is the standard method for plosive removal, but the higher the cutoff, the thinner the performance. To retain the richness of your recording, zoom in and select only the pop at the beginning of the word - they're easy to spot. Once you've highlighted only the offending breath noise, apply a high-pass filter with a more aggressive cutoff point (200Hz is a good starting place). This technique allows you to spot-fix breath pops, wind noise and other mechanical noises without radically altering your precious recording.

Automatic Gain Control (AGC) is the bane of audio purists the world over. It's one of those ideas that looks great on paper but sounds bad in the real world. AGC in your camcorder works by listening to the incoming audio and raising or lowering the gain in response to the signal level. In theory, this should make the soft sounds louder while keeping the loudest sounds under control. In practice, AGC tends to pump up the background noise when there is no dialog or other sound. Once the sound resumes, the AGC pushes the volume back down, usually overcompensating for the change. If you can't switch the circuit off, there are ways to smooth the impact.

The first method is a little tedious, but it's possible to draw audio envelopes on your entire track. This requires setting keyframes or markers at every point you want to change - and possibly several more around them. Once you've done that, it's a matter of raising or lowering the volume at the markers, based on the corrections required in the recording. Plan on lots of test passes. Another technique involves a combination of selective normalization and envelope application. Start by selecting audio segments that seem too loud or too soft, and normalize them to a percentage that sounds more consistent. After that pass, selectively apply a custom-drawn audio envelope to silence places the AGC has turned up. By itself, this effect may sound a bit harsh, but combined with music and recorded background noises, this will make the dialog punch through the soundtrack.

Dialog Creation

It's relatively easy to edit dialog and narration, removing bits and pieces to tighten a performance. But how do you make a character or narrator say something you never recorded? In scene #144 from Breaking Ten, we had that exact problem. Two characters are talking on the phone, but the caller never greeted the other person. The only way to fix this error was to create the dialog from other bits of his performance. Since the segment was short and the caller could be off-camera, it seemed easy enough. Unfortunately, that two-second audio clip took almost an hour to assemble, edit and massage. Start by timing the empty section, and then go through the recorded performances to find individual words or phrases that can be repurposed. You can do a rough edit of the new dialog in your video editing software and export the audio to your audio editing software. Now the fun starts. The perception of natural speech is a combination of pacing and inflection. In some cases, pacing can be accomplished by tight editing of the dialog. But if you study the flow of the talent's speech patterns, you'll find some words are slurred together, and sometimes certain vowels and consonants are glossed over. Simulating these patterns requires some work. In a multitrack audio environment, you can put each word on its own track, shifting them until they flow properly. Inflection is tougher. To create the proper rise and fall of a person's voice, you can apply some pitch shifting to words. Audition offers both static and progressive pitch shifting, allowing you to set start and end pitches. Another alternative is a pitch correction plugin. These beauties let you draw the desired pitch changes over time. In any case, it's a challenge and the results may not be perfect, but it's cheaper and easier than a reshoot.

Time To Play

After a little time and practice, these techniques will become standard tools in your box. Just keep telling yourself, "this was impossible ten years ago," and now you can easily do it in your living room.

PHOTOGRAPHY

Photos to be turned over to Joan who will go through and edit as needed and to burn onto DVD. Customer will get a copy of the DVD of photos for their viewing pleasure or printing from their own printer. Copyright releases are extra and Shaw Productions will retain original copyright with permitting license to clients upon payment.
If client purchases prints or photo albums etc. Joan will use photoshop to enhance and color correct photos as needed. This includes turning photos to black and white, sepia etc as requested by client.
All photos, future clients and future business belongs to Shaw Productions Inc. Only Shaw Productions Inc. business cards may be given out.
Shaw Productions Inc. will allow you to use the photos as your samples or on your website but not for resale.

Be sure to take along your shot list. When things get hectic you don't want to forget anything. Take along an assistant or ask Joan to go along. She is experienced with set-up shots and is a great producer. You will find she has a great photogenic eye for shots and pays close attention to details such as hair, posture etc.


Meet the Editor & Producer

Joan.jpg

Hello! I am Joan Cluberton
Editor and Producer
for Shaw Productions Inc.
Having had many years
experience in the field
you will find my suggestions
need to be taken to heart.
The reasons are very simple,
editing can be a very long and
tedious job and when shoots
are done properly it eases my pain. I hate hearing "Joan can
fix that in post production."  I love lots of "B" roll!
It's a pleasure working with everyone as a team! Just remember, use those lavaliers and wear headphones and never say "it's good enough"


Company Rule
One rule to remember when you are on a production. DO NOT pass out your own personal business cards! This is bad business, you can easily be labeled as a person that tries to steal clients. For one, this makes you look bad, you won't get any more work from our company and you run the risk of gaining a bad reputation, and in this business reputation is everything. Burn a bridge and you never know when it will hurt you in the future.

Cinematography Info