To Directors
From the Production Sound Crew
We, the sound crew, are the ones that you depend on to create
and protect your original
sound
tracks during production. This is, after all, the age of digital sound. Theaters have
multi-channel digital audio playback. Even home audio systems
are often better than many
theaters.
Yet today's production sound departments face more problems and greater apathy
than ever before.
The majority of the film crew is working for on-camera results, but the mixer's efforts
cannot be “seen” on the set. Almost no one
hears what the microphone picks up. Too few
are even sure just what it is that we do, so only the most obvious bad noises are brought
up for discussion.
Included in our job is to monitor the sets for unnecessary, accidental, ignorant and sometimes
even malicious actions (or lack of actions)
that may compromise your sound track. We are too
often frustrated by the state of conditions that now exist on most sets; many times, we are
expected to solve all sound problems alone.
Instead, solving these problems should always be a cooperative
effort with the assistant
directors
and other crafts. The majority of events that ruin sound tracks are totally
predictable and happen over and over, show after show, year after year. Let's try to identify
the audio problems that each craft or
process brings to your film..
PRE-PRODUCTION
Good sound begins by anticipating the outcome well in advance. Communicate early and often
with your mixer in pre-production. Pay
the mixer to go listen to potential problem sets
ahead of time. Let the mixer make a mock recording to see what noises can be removed in post,
just as the DP does with camera tests.
Do this before the locations are locked in and before
the scouts with your key department heads. If the mixer is still on another show, then
have the mixer designate a trusted associate. In the
end, it's cost-effective.
LOCATIONS DEPARTMENT
More can be done here to save a film's audio than in any other department! Set selection
should consider sound, but at the very
least, try to weigh-in
environmental
noise factors. Often, we shoot in a place that could have easily had a
substitute location. So, when you can't change locations…
Lock down all the noise problems before we get to the set and always consider the control
of the air conditioning. This is a must!
Without A/C control, the audio background will
change from shot to shot as the air goes on and off. If it is a large building, then have
someone standing by with a walkie-talkie
to turn the air back on after each shot.
Have
control of all noise-makers in locations like bars, offices and hospitals. All
refrigerators, computers, ice makers, X-ray and other machines must be able to be turned
off. Computer hard drives and fans are
particularly important to kill. Request fake prop
computers when you anticipate a problem.
Try to schedule filming during non-work times in locations such as bars and restaurants.
Avoid tin roofs during the rainy season. Make sure the
electric department can cable the
set and still keep the windows, doors and openings closed. And please avoid creaky, old
wood floors. They are a recipe for sound disasters.
ART DEPARTMENT
A
few tips: Confer with the sound department when adding noisy set furniture, computers
and machinery. Try to consider overhead mics before building
low-covered ceilings, hanging
lamps
and cross beams. Inject foam into constructed stairs and steps to get rid of hollow
footsteps over dialog. And, whenever possible, carpet the sets to
deaden echo and live rooms.
Especially
consider taking this step in rooms where the majority of dialog takes
place.
PRODUCTION MANAGERS
First and foremost, budget in a third sound person and the proper amount of audio equipment.
A third person provides invaluable support
so that the other two can keep rehearsing or
shooting. Time saved on set at the moment when every department is ready to shoot are dollars
well-spent. When blocking changes necessitate
adding a second moving microphone operator, it
can be done in a jiffy without stopping production to show someone else how to perform this
skilled job. Lots of other problems can
be solved more quickly, from killing an errant fan
to fixing a director's headset on-the-fly. In a pinch, the third person can keep production
shooting in the event of a sudden emergency
or sickness befalling a sound person.
CAMERA DEPARTMENT
Camera assistants: When (not if) there is camera noise, make all reasonable efforts to
contain it by using barneys, glass, blankets,
tweaking, etc. Also, don't turn the slate
on and off, as timecode will then be wrong. Let the mixer know as soon as a slate shows
any problems. Finally, let the sound mixer know what
frequencies are being transmitted in
case one steps on wireless mics or Comteks. Be prepared to kill the Pan tape when it causes
microphone interference.
Operators: Hold only the frame size to be used and no more. Communicate and work out
any problems with the boom operator before
the first team is called in. Be willing to
operate in a pinch with a cover or blanket over a particularly noisy camera.
Directors of photography: There is almost never a good reason to light a boom operator off
of the set. An overhead mic in capable
hands should be able to dodge your lights; but it is
important to give the boom operator the space above the frame, because the sound is never
as good with wireless as it is with an
open boom mic. Also, don't use Xenon lights unless
the director is informed ahead of time that the whole scene will have to be looped.
Finally, when shooting practical car scenes, try to light
so that windows can be closed
where
possible.
SPECIAL EFFECTS DEPARTMENT
Make a reasonable
effort to keep the offstage noise-making devices away from the set, and
baffle them whenever there is dialog in the same scene. When making rain, put the rain
machines and water truck as far away as
possible. Use hog's hair to muffle raindrops on
roofs and under windows. When a fan is used to blow a curtain or plant, work it out with
the sound mixer before the noise problem
crops up after the first take. When using
fireplaces, try to limit the hissing gas sound. Heaters on cold sets need to be shut
off well before rolling to eliminate the crackle and
pops from shutdown.
WARDROBE DEPARTMENT
Cotton is our friend. Silk is our enemy. When requested, the wardrobe department can
help by creatively placing the wireless
in the best possible position on the actor's
body. Avoid noisy fabrics, especially when the principal actors will wear the same
clothing throughout much of the film. And consider the
impact on sound when choosing
chains,
necklaces and other types of jewelry.
PROPS DEPARTMENT
Make an effort to keep noisy props as quiet as possible, especially in the following
common problem areas: With guns, always
let the mixer know if you are using full, half
or quarter loads, how many shots are planned to be fired and when they will take place.
With table scenes, try to put a pad or
felt underneath the tablecloth to muffle
dish-clattering noise. Use fake ice cubes in drink glasses. In kitchen scenes, put
a cloth down where possible dish noise will occur. Spray
shopping bags with a water
mister
to get rid of paper noise.
GRIP DEPARTMENT
Please, use cutters to kill boom shadows. Use all reasonable measures to reduce dolly
squeaks. Put a dance floor down if floors
creak. Put talcum powder around the rubber
wheels when needed. Use blankets to deaden outside sound from open doors and windows.
Make baffle covers for the loud set machines, fans and
ballasts. Fasten down all scrims
and gels that rattle in the wind. On insert cars, keep extra stands attached to speed rails
from clanging. Silicon-spray noisy, moving hinges.
ELECTRIC DEPARTMENT
Keep
the generator as far away as is reasonably possible. Always use a minimum of three
banded lengths (150 feet) to the first box, and go back from there.
Supply base camp power
where
possible to avoid loud generators. Use all reasonable measures to keep lights and
ballasts from making any noise on the set, and use extension cabling
to keep noise-makers
off
the set. Run cables so that windows and doors can close. Put variacs on problem
dimmers. On insert cars, clip and wedge funnels to reduce the rattling sound. Keep lights
in silent (nonflicker-free)
when shooting at 24 fps to get rid of the unnecessary
high-pitched whine.
CRAFT SERVICE DEPARTMENT
Set up far away from sets so that the coffee makers and other
devices can't be heard,
especially
onstage.
TRANSPORTATION DEPARTMENT
When possible, plan to push or pull the particularly loud vehicle out of the scene with
human power during the close-ups. Park
the trucks as far away from the set as reasonably
possible and keep the individual generators off during the shot. Put base camp at least 1,000
feet from set in quiet locations, such
as deserts and mountains, and 500 feet away in city
locations. Help keep insert cars quiet. Instead of running car engines, use alternate
quiet
power for picture
vehicles that must run flashing light effects during the coverage. Never
allow an open stage process car to be used without informing
production that the scene will
be
looped. Especially ask if the tail pipe has been rerouted to the front of the truck and
if the onboard gennie is quiet. Use only one key in the ignition
to eliminate clanging keys.
Don't
Armor-All the dashboard, and use Simple Green to remove it where mics need to be
planted. Keep car interior floor area free of all the noise-makers,
such as the chains,
removed
side mirrors, and nuts and bolts.
ACTORS
To mixers, a good actor is a loud actor. Whenever we get together to discuss our jobs,
we talk about how good a voice an actor
has. Actors who have done a lot of stage work
tend to have learned the art of projecting their voice.
A few pleas: Don't refuse to wear a wireless mic when it is necessary. Don't ask a boom
operator to get out of your eye line. (Acting has been
done with the boom for decades. This
is a dangerous precedent we have recently started seeing.) Warn the sound department when you
will do a much louder or quieter take than was rehearsed.
Please project louder when asked; we
only ask when we really need it.
ASSISTANT DIRECTORS
None of these implementation plans will succeed if the ADs don't support your sound on
the film. Derogatory statements
like "waiting on sound" and "just loop it" are unproductive
and sap our spirit. Some points to watch out for.
If you are paying police, then use them. Have
them lock down traffic when possible.
Get quiet lockups on set. Do not allow any walking
or talking. Station your P.A.s at
key locations outside and especially under windows. "Lock
it up" means that we should
not hear any work noise from our crews. No engines, talking, etc. Have your
walkie set
up with priority override function to announce the roll across all walkie-talkie
channels
being used by all departments. Enforce silent pantomiming from the background
extras.
Allocate a reasonable time and place for an actor to get wired.
When there are closed rehearsals, make sure the
boom operator gets to see at least
one rehearsal before the actors leave the set. Honor
wild line and walla requests
before releasing the actors and extras. Honor room tone
requests before breaking the
set up and stop all talk and movement.
In plane-
or traffic-infested locations, roll as soon as the engine noise tails;
otherwise, another plane or bus comes in and the
window of opportunity is lost.
Be sure to inform the sound department at least two days ahead
of scheduled playback
days so the proper equipment can be ordered. Have the office send a post-approved
tape
with sync. Don't expect that a CD or cassette will suffice. Have all walkie-talkies,
cell
phones and pagers turned off during takes and final rehearsals. They can wreak havoc
on wireless microphones.
DIRECTORS
Collaborate frequently with your sound mixer as you would an editor, composer, DP or writer.
The difference between good sound and bad sound on many
shows is only about five minutes a
day of some added tweaking here, another mic planted, a wireless changed there, quieting
footsteps, silicone a door squeak, capturing room tone,
a well-placed blanket, killing a
machine that came on during a take, powder on a dolly wheel, etc. Usually, by the time you
print a take, the problems have been solved. If not,
then do another take to be safe.
Here are a few problem areas to watch
out for:
Overlaps. When possible, it's always
better not to have overlaps during singles unless
absolutely necessary, because you can only be in one cut or the other, and it will cause
terrible editing problems. You may decide
later that you want to see both sides of the actor's
dialog, but it's easy to create an off-camera overlap later. Of course, there are times
that
overlaps must happen
for other reasons, and both sides must then be mic’d.
Using two cameras. It is perfectly acceptable to use two cameras of the same approximate
frame size at the same time. The mixer's nightmare
is running one camera wide and another
tight at the same time. This means that sound will be compromised by losing "perspective."
All actors must then be wired, because
the wide camera will not allow a mic to get close
enough to the tight camera size. That means that a sweet-sounding overhead mic may be
replaced by an inferior-sounding lavaliere. This can
be resolved by the second camera
only filming non-speaking actors or not working at all during the wide master shot.
Then, go to two cameras for all your coverage.
Rehearsals. It's fine to have closed rehearsals for actors
only, but give one to the
crew
or at least let the boom operator see one. Otherwise, we can only guess where and
how the sound will be delivered. The words we dread the most are "let's
shoot the rehearsal."
You
might get lucky, but your sound will suffer and you will do extra takes as unknown
problems surface.
Ad-Libbing. Again, it's impossible to mic lines no one knows will happen. If you want
to keep an ad-lib, then do another take for sound if
they didn't get the line the first time.
Air
Traffic. Probably the single-most frustrating audio problem on set is being in a plane
traffic pattern. You, the actors, and the whole crew knows the
sound is no good. Yet, after
a
while, you have no choice but to plow through and start printing those takes. In that case,
rather than looping, it's much better to get through
the scene with lots of short clean pieces
that can be cut together later.
Louder
Actors. Sometimes we really need you to get the actors to project in order to save a
scene. In loud scenes (such as a crowded bar or stock exchange),
it's best to make the
actors
speak unnaturally loud. If not, then your post background sound will be thin and
your editors won't be able to add the rich background effects
to create reality.
MOS and Q-Tracks. Always roll on all takes.
It is best to record sound all of the time,
because it will make looping much easier when you have a sync reference track to work with.
Do not talk over effects shots with no
dialog (such as car drive-bys), because post will have
to then add more Foley.
FINAL
NOTES
The words, "We'll fix it in post,"
should be replaced by, "Let's fix it on the set."
Reasonable efforts should always be made to do all of these things in a reasonable amount
of time. It bothers us to
sit quietly in a corner while your sound tracks are being butchered.
We care about our work.
Most
importantly, find the time to communicate with your sound mixer. You need to know
that you are getting the best sound tracks possible. Sound and camera
should complement
your film
in proper proportion. The audience is watching and listening.
Sincerely, Your Sound Department.